Valentina Lonardo

digital compositor

COMPOSITING PROJECTS

ESCAPE STUDIOS SHOWREEL

CLEAN UP SHOWREEL

A selection of works completed over my first two years in the VFX industry.

CAREER

VFX Editor and Clean Up Artist

I work in the Digital Lab team, managing the preparation and organization of VFX and compositing projects from start to finish. I handle material acquisition, organized project workflows, and support finalization, mastering, and delivery. I also contribute to the finishing phase of advertising, TV, and film projects, adding compositing elements, performing clean up, beauty, upscaling and keying to deliver the final product.

iOS Frontend Developer

I was involved in the full lifecycle of banking applications, focusing on the frontend, from initial design to release and maintenance. I managed stakeholders by gathering requirements and feedback, collaborating with UX teams to optimize interface design, and aligning with the product team to plan new features.

Bachelor and Master Degree

VR Developer

I developed VR simulation scenarios to support early-stage UX, HMI, and ergonomic evaluations in a safe, controlled, and realistic environment.
I defined key performance targets, created immersive driving scenarios for various use cases (e.g., FOV, ambient light, AR-HUD), and established the evaluation protocol for testing and analysis.

COURSES

One to One Compositing | Josh Parks

A two-month one-to-one training program covering a wide range of advanced compositing skills in Nuke. The curriculum included CG compositing (basic and advanced), Nuke particles, SmartVectors and lens attributes, projection techniques, deep compositing, and roto-prep. 

ComfyUI for Nuke | Action VFX

A 15-module training program focused on using ComfyUI as a practical tool within VFX pipelines. It covered installation, workflow building, and techniques such as ControlNets, LoRAs, IPAdapters, and inpainting, along with creating mattes, clean plates, set extensions, stylized variants, and 3D-ready assets, plus proper EXR export and upscaling.

VFX Editing | Netflix

A specialized course introducing the core responsibilities of the VFX editor as a bridge between production, post-production, and VFX studios. It covered metadata management, database organization, VFX breakdowns, preparation of pulls, QC procedures, shot reviews, and final integration of visual effects into the master project.

EDUCATION

Compositing for VFX

This course provided advanced training in AI-based image and video generation using ComfyUI, covering Text-to-Image and Image-to-Image workflows, LoRAs, IP Adapter, ControlNet, segmentation and inpainting techniques, matte painting and set extensions, upscaling, and final content completion for production-ready results.

Bachelor and Master Degree

Cinema Engineering

I have developed knowledge rooted in the fields of social sciences, media, cinema, and marketing, which find direct application and opportunities for experimentation through the learning of tools typical of information engineering, such as programming languages, computer graphics, 3D modeling, visual effects and sound design.

Data Science and Engineering

In this double master degree program, I developed skills in statistics, machine learning, and data analysis algorithms. I also gained knowledge of data storage, processing systems, and the computer science fundamentals needed to work with data management tools and large-scale distributed systems. 

VOLUNTEERING

Bachelor and Master Degree

Games For Love

I participated in the Interns International program by Games For Love, a non‑profit dedicated to easing suffering, saving lives, and creating sustainable futures for children through technology and gaming. As part of this initiative, I contributed as a Unity 3D developer, applying both my artistic and programming skills to real projects, and was proud to support work that aims to make a positive impact in the world.

ABOUT ME

I started editing photos and videos 15 years ago just for fun — a way to express emotions. Along the way, I discovered that the most personal projects are often the most inspiring.

My background combines both sides: artistic skills (cinema, photography, graphics) and technical ones (programming, physics, math). That mix helps me solve problems efficiently while staying creative.

I’ve worked in international teams at Toyota (Brussels) and EURECOM (France), where I also explored how AI can boost creative workflows. I keep investing in myself with courses like Comfy for Nuke and a 1-to-1 compositing program with Josh Parks.

As a VFX Editor at EDI, I built solid technical skills — formats, color pipelines, timecodes, versioning — and learned to refine the smallest details through reviews with Supervisors. I also gained hands-on compositing experience — ranging from clean-up and beauty to sky and screen replacements — which grew my confidence in Nuke.

What drives me is creating images that are not just technically solid but meaningful. To make a more direct impact, I joined Games For Love as a Unity Game Developer. The nonprofit’s mission is to improve children’s lives through games and technology — from bringing joy to kids in hospitals to supporting the next generation of developers. It’s given me the chance to apply my skills in a way that creates experiences that don’t just entertain, they heal.

Fabio Scotellaro

Head of Digital Lab at edi

I had the opportunity to work with Valentina and I was always impressed by her professionalism, precision and positive attitude.

Valentina has solid experience in the editorial side of VFX production, she takes care of exports and QC with great attention to detail and keeps timelines and versions well organised. In addition to her editorial work, she is also skilled in compositing tasks that support the overall workflow between editorial and compositing.

She is independent and proactive, always willing to learn and improve. Valentina works very well in a team environment, communicates clearly, and always approaches her tasks with calm and responsibility, even under pressure.

I truly believe Valentina would be a valuable addition to any VFX team.

Sho Esaki

Senior Manager at Toyota Motor Europe

As her direct Manager, I have the pleasure to express that Valentina has proved to be very creative and very eager to learn the usage of a software that was new to her.

Valentina exceeded our expectations, as she could achieve all her tasks timely and even in advance, giving her additional time to create a dedicated guidebook and to train colleagues on Driving Simulator scenarios creation.

Valentina can work autonomously and pro-actively, she is always very motivated and happy to support other people whenever needed.

I would recommend Valentina without hesitation.

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